Cossacks full version download




















The second is represented by random parameters: map size, terrain type, climate, number of deposits, etc. The gameplay contains a transition between the 17th and 18th centuries, if a number of conditions are met, such as the construction of certain structures and the amount of resources.

Units can mine wood, food, stone, gold, iron and coal. Although the amount of resources required for each power may vary, it is generally necessary to obtain 50, food, 10, gold, 5, iron and build a Barracks, Academy, Stable, Depot, Market and Cathedral.

Some mechanics are directly tied to the extraction of resources. For example, if there is no coal, then warriors and catapults will not be able to shoot fiery projectiles, and mercenaries will refuse to act as allies if they stop paying salaries.. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.

Yes, the perpetually neutral Swedes were fearsome fighters then, as the poor Poles can attest. Cossacks is an entry in what has become known as the real time strategy genre.

More appropriately called continuous action strategy, these games with no turns have settled on a general set of conventions. There is the oblique aspect main map showing part of the game area, a smaller map showing the entire game space and various information boxes that reflect the game situation.

All are well executed here. You control your peasants in the usual manner, directing them to work the land or build structures. The structures represent facilities needed to process resources, outlets for training and recruiting military units or focal points for investment in research.

Your military units then can stay at home to protect your base of operations, or roam the map looking for conquest. The game is comprehensive in its coverage of the period. There are 16 nations representing the armies that had a role in the conflicts of the time, including some unlikely entries like Algeria, Venice and the Piedmont Northern Italy in addition to more well-known nations like England, Prussia, France and Russia.

The varying capabilities of the nationalities are represented by some unique units -- such as the game's namesake Cossacks, available to Russia and Ukraine and other nations via the mercenary feature -- and unit combat parameters. Sadly though, history buffs can't stage any historic encounter they please -- the Turkish siege of Vienna in , for instance -- because there's no scenario builder. The best you can do is put the two nations down in a random map game and try to capture the flavor of the encounter.

For the solitaire player, there are Campaigns -- linked single battle scenarios, such as the "War of Independence" Ukrainian, not American and France's "Thirty Years War. In multiplayer mode you and some networked friends can fight historical battles or generate random map deathmatches. Except for the random map, the types of games that can be played in either multiplayer or single-player modes are mutually exclusive. A single player can play campaigns and single missions, but these are not available in multiplayer.

In multiplayer, you can play historical battles -- single battle scenarios based on real events -- but there are no campaigns or single missions.

Happily, however, the random game generator is available in both modes. Microsoft's Age of Empires series might be regarded as the benchmark for this type of game, since it's the most successful, so here's a list not meant to be comprehensive of some ways Cossacks differs from AoE , both for good and bad:. Ways that Cossacks falls a bit short of the standard: - Players used to AoE will be disappointed at the lack of information about what the cursor is hovering over when moving it around the main map.

The resources especially give no clue as to what they are, either when clicked or hovered. We can surmise that we'll get wood from the clump of trees over there, but where do we get stone? Ah, must be that pattern of rocks strewn around that field. Yes, those holes in the ground support the mines, but which are iron and which are coal? You don't really know until you've built a mine or two.

Gold can be spotted fairly easily. There are little gold nuggets visible. Some things must be learned by trial and error. The peasants don't "build and work," they build and stand there. Although there is a button for highlighting all idle peasants, there is no toggle for moving from one to the next.

This seems an unnecessarily harsh cultural judgment in a computer game. If this is done for the sake of some obscure hyper-authenticity, then there are other details that should have been addressed or were missed. It looks like you must wipe out every last resource and unit of the enemy -- not too much fun when half the time invested in the game is mopping up.

Ways that Cossacks surpasses the standard: - Peasants, buildings and artillery can be captured. Buildings can be captured and either used or destroyed. Destruction of buildings doesn't happen instantly. Once you press the Delete button, the building catches fire and then slowly burns away its hit points, adding -- for those destruction fans out there -- atmosphere as your forces cut a swath through a nation.

This new video game gives you the freedom to develop structures, deliver crude materials and a wide choice of different units. You have to well know that there are 12 unique countries and 70 distinctive unit sorts with diverse authentic structures are accessible. There are 5 noteworthy battles in this diversion and you can play with 8 different players at once. You can likewise manufacture cooperation with your other online adversaries. The guide is arbitrarily created and it gives you unlimited varieties.

Following are the main features of Cossacks 3 that you will be able to experience after the first install on your Operating System.



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