Fallout tactics patch 1.27 download




















BOS-Edit 1. Description: Another classy savegame editor which is pretty easy to use. Fallout Tactics Save Game Editor v1. Description: Quickly and easily change the key settings in Fallout Tactics with this handy little utility.

ZIP into the main Fallout directory and run. Description: A slightly useful program that allows you to enter the specs on your custom characters and save them into a pretty text file to store on your computer or pass along to your friends.

The program is in its beta stages and will change if the demand rises. HotsalZa's Portait Pack 1. Description: A bunch of cool new character portraits for Fallout Tactics. Description: The name of the pack says it all, doesn't it? Now you've got a large range of female portraits to choose from when you're making custom characters. Description: An amazing portrait pack from one of the Fallout community's most talented artists - Senor Deluxe.

Extra: Take a look at all of the profiles here. The Microsoft Plus! Theme pack is required. Description: A small little "memory" game using Fallout characters Know of another file we should have?

Some Tweaks For Tactics-inspired by Fallout Tactics: Revised-is a balance mod that adjusts weapons and combat so all forms of violence are equal and weapon behavior is more in line with their real life counterparts. A vast selection of titles, DRM-free, with free goodies, customer love, and one fair price for all regions. This patch is geared primarilly toward the single player component and a few mutliplaiyer issue still need to be addressed.

A note on savegames: All old savegames should continue to work after the patch. In some cases you would have to start a new campaign for the changes to take effect. GUI - Target location in mouse-over text on hands gets updated correctly - Added warning when creating a tough guy character - Fixed nasty crash with recruit pool.

Fixed other recruits pool problems such as characters losing their progress. It should now be harder to exploit turn-based against the AI. And the GOOD side of the scale with better skill changes in a more linear way. Basically I fixed the math.

Added some steps to the ledge of one of the buildings in mission 4 to stop characters getting stuck on the ledge. Theoretically they can't get onto the ledge anyway but at least one guy has managed to get his character stuck there. Louis should now be fixed. New DirectSound device detection to prevent lockup of Tactics on startup.



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