Dataio operation system error game




















Here the list of theses attributes with shape and dtype. N is the total number of peak detected. C is the number of clusters.

Detect alien peak with very high values. Usefull to remove artifact. This estimate the median and mad on processed signals on a short duration. This will be necessary for normalisation in next steps. Usefull to project this noise with the same tranform as real waveform and see the distinction between waveforma and noise in the subspace. This reorder labels from highest rms to lower rms. The higher rms the smaller label.

Negative labels are not reassigned. But in some case for testing other threshold we can re-detect peak without signal processing. The duration can be clip for very long recording.

For catalogue construction the user must have the intuition of how signal we must have to get enough spike to detect clusters. If the duration is too short clusters will not be visible. If too long the processing time will be unacceptable. This totally depend on the dataset nb channel, spike rate …. In some situation in spike burst the amplitude change baldly.

In theses cases we can have 2 distinct cluster but the user suspect that it is the same cell. BTW - I recommend upating to patch version 1. Joined: Mar 17, Messages: 6, Location: Ohio. It does indeed look like a corrupted save. I was burned by that one time, too. There's no real way to recover from it - it's more or less, if there's one error in a bad place, your savegame is toast.

I'd be interested in seeing the savegame file if you don't mind uploading it or linking to it if you can't upload files with 1 post at CFC , though.

Theoretically, if there's just one little bit off, the savegame could be manually edited to restore it to workable status. But there's no way to know if that's possible without seeing the file, and I no longer have my corrupted savegame file from several years ago.

Chances are, your game is toast, but there's a small chance if you post it I may be able to look at the guts of it, see an obvious error, make a small change, and return it to a workable state. I run other games on this machine without any similar problems, although none of them - to my knowledge - use DirectX GrayGhost , Nov 20, I have had this happen with a game that i have been playing for about two weeks, so i don't want to hear you people complaining about losing 3 hours of time.

Joined: Sep 1, Messages: 1, Location: Sweden. I just want to tell all you waiting for the patch that Civ3CopyTool v0. Do as follows: 1. Download and extract the tool. Load the corrupt SAV and save it in another name. Gramphos , Nov 26, Thank you Gramphos!

All hail him! I have been plagued by the CITY error for weeks! Everytime i got close to completing a game it was lost! I got the game the first day it came out and have not even been able to complete a single game!

I have terribly bad luck! Anyway i'm going to go play the game that i lost. Thanks again Gramphos! I haven't downloaded anything that has been this easy to use! MummyMan , Nov 26, I have been getting loads of TILE errors too but in a slightly different way. When I have been loading games up because of crashes of which there have been many the save games seem to be corrupt it's as if the game crashing is corrupting a previously saved game, anyone had anything like this?



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